GAMEPLAY
What's there to do?
Mythera combines many traditional games into one platform:
Creature Collection
Pet Care Simulation
TTRPG Storytelling
Open World Exploration
Character Building
Skill Progression
All wrapped up in a lore-rich environment.
Mythera is built around a layered gameplay style, where your strategy won't look like anyone else's. Where individual choices don't break the game - they just redefine the story you will experience. Mythera is all about experiencing a world - and the journey you establish along the way.
◇
FEATURED EXPEDITION
Name Here
Experience The World
You don't play Mythera, you experience it. You live through the seasons. You live through encounters. You live through the world you journey through. Where your choices shape your understanding, your discoveries, you experiences.
Form Meaningful Attachments
Mythera relies heavily on social connections - from the cryptids you bond with and admire, to the player connections you make along the way when you ban together to accomplish larger tasks. You'll find friends here.
Own Your Story
We encourage you to feel connected to the story you learn, the connections you make, the choices you embody. Your character is an extension of yourself, one formed by your own decisions. Take pride in what you become.
Cryptids
Your companions aren't just collectibles
Cryptids are the foundation of Mythera. They roam wild throughout the world, each species possessing its own strengths, weaknesses, instincts, and desires. But they are also shaped by their experiences with you. Bond with them and they may protect you. Earn their respect and they'll begin to listen. Earn their irritation and they may leave you to face the wilderness alone. Cryptids are a living mechanism in Mythera.
Exploration
Every journey begins with a decision
Every expedition into the wilds of Mythera becomes its own guided adventure. Your choices determine how you interact with the world, and no journey is ever repeated. What you find, what you learn. What you see, what you encounter. Even who you become is shaped by chance, choices, and adventure. Just remember - never to venture out alone. Exploration is just another part of the journey.
Discovery
Growth isn't just numbers, it's knowledge
Mythera is littered with knowledge to discover. From skills to learn, lore to find, and secrets to unlock - player growth isn't just about achievements and leveling. Players will find that those pieces of discoverable knowledge are what unlock skill tree progressions, discover specific tricks to bond faster with cryptids - and fully flesh out their character's journey through Mythera. Discovery keeps the game going.
Lore
Every answer fuels more questions
Mythera doesn't handle lore as a mere 'piece of history'. Lore in Mythera has a more functional role than achievement points. Lore in Mythera is documented methods to surviving the game. It's fragmented dossiers on cryptid strengths. It's the history of how the world was founded, and what made it successful. It's an incomplete guide to accomplishing goals and finding your way. Lore here is end game material.
Character Growth
Your character can gain experience, improve capabilities, unlock skills, advance through skill trees, craft armor and items, and and prepare yourself for ever stranger parts of the world. Whether you're an explorer hunting down supplies to craft the best tiered items; or an adventurer leveling up your character, Mythera supports you.
Cryptid Relationships
Cryptids can gain experience just like any other character. Can be interacted with to increase trust, respect, affection and bond level; as well as levelled up in skills and other traits. However, they can also be bred: For traits, for features, for mutations, for specific personalities. Mythera isn't just an exploring game, it supports breeders too.
World Knowledge
Lore, discoveries, encounters, world knowledge itself is a massive part of Mythera. There's also all kinds of achievements to unlock, dossiers to build, journals to find the missing pages of, discoveries to document and more - supporting play styles that focus on completionists too. Mythera was built by a world builder, and as such loves its lore finders.
THE REAL WARNING
Mythera wasn't built to be a game.
Mythera was built to be a world. A place to explore, to uncover, and to lose yourself inside. A world where time matters. Where seasons change. Where creatures appear and disappear. Where knowledge becomes power, relationships become stories, and every player discovers a different path through the same landscape.
Mythera isn't meant to be completed.
It's designed to be lived in.
Mythera was never a game.
It was a world that I decided to give to everyone else access to.